Join the Quest: Unearthing the Mysteries of Boomtown’s 5e Western Wonderland!

3 Wise DMs52mApril 5, 2026

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AI-Generated Summary

In this pivotal episode of 3 Wise DMs, the hosts reflect on the evolution of their crowdsourced campaign setting, Boomtown, a post-apocalyptic, Weird West sci-fi steampunk world built on the ruins of a forgotten civilization. They detail how the setting blends Tombstone's frontier grit with advanced, magical technology discovered in the wastes, fueling a gold rush and the rise of boom towns like Gallo Springs (Boomtown 42). The discussion centers on key innovations: a dynamic economy with monthly upkeep fees, resource management for ammunition and spell components, and a unique unarmored defense system that replaces traditional armor with intelligence, wisdom, or constitution-based AC. The hosts emphasize the heightened danger of firearms—especially 2d8 and 2d10 damage rolls—that shift gameplay toward stealth and strategy, particularly at low levels, evoking the tension of Call of Cthulhu. They also introduce new class archetypes—Gunslinger, Bandit, Prophet/Preacher, and Engineer—each tailored to the setting’s themes, with mechanics that reflect the world’s tech-driven, morally gray landscape. The Trivium, a totalitarian regime to the east, enforces control over the divine state, military, and guild, creating ideological conflict with frontier religions centered on Native American-inspired deities like the Raven and Coyote. The episode concludes with a strong call to action for DMs to engage with the evolving setting, supported by a sponsor discount on gaming dice. The hosts express deep enthusiasm for Boomtown’s potential, framing it as a fresh, player-driven alternative to traditional dungeon crawls. They highlight how the setting’s ambiguity—lacking a fixed history or rigid lore—empowers DMs to craft unique adventures, from rediscovering lost cities to encountering alien tech. The emphasis on resource scarcity, danger, and moral complexity creates a rich, immersive world where every decision matters. Key takeaways include the importance of managing monthly upkeep, the narrative power of class reimaginings, and the strategic depth introduced by firearms and unarmored defense. The episode ends on a high note, celebrating the collaborative journey that transformed a simple idea into a living, breathing campaign world.

Key Takeaways
1

Implement a monthly upkeep fee (25–100 gp) to make money matter and prevent hoarding.

2

Use unarmored defense based on intelligence, wisdom, or constitution to reflect the Wild West setting.

3

Treat firearms as deadly at low levels (2d8–2d10 damage) to emphasize danger and encourage stealth.

4

Replace traditional skills like History and Arcana with setting-specific ones: Streetwise and Tech.

5

Create class archetypes (Gunslinger, Prophet, Engineer) that fit the world’s tone and mechanics.

…and 3 more takeaways available in PodZeus

Chapters
0:00
10 min

Introducing Boomtown: A New Foundation for Weird West D&D

It's not even an experiment anymore. It happened now. We have a solid foundation for our crowdsourced collaborative campaign setting known as Boomtown.

Highlight
10:00
10 min

The Trivium and the Religious Divide: East vs. West

You're going to be a cleric of a God who is a illegal God, right? By the eyes of the divine state.

Highlight
20:00
10 min

Boomtown Life: Low Town, High Town, and the Economy of Survival

It's not enough to just have 60 gold pieces on your sheet. You have to pay your way.

Highlight
30:00
10 min

Firearms and Danger: A Call of Cthulhu Vibe in 5e

If you get shot at level 1, 2, 3, you can be blown away, especially on a crit.

Highlight
40:00
10 min

New Class Archetypes: Gunslinger, Prophet, and Engineer

The hosts present the four core class archetypes: Gunslinger (replaces fighter), Bandit (replaces rogue), Prophet/Preacher (replaces cleric), and Engineer (replaces wizard). Each is tailored to the setting with unique mechanics and flavor, emphasizing tech, faith, and survival.

High-Impact Quotes
It's not even an experiment anymore. It happened now. We have a solid foundation for our crowdsourced collaborative campaign setting known as Boomtown.
Chris1:49
Viral: 90.0
If you get shot at level 1, 2, 3, you can be blown away, especially on a crit.
Dave26:58
Viral: 88.0
You're going to be a cleric of a God who is a illegal God, right? By the eyes of the divine state.
Tony12:38
Viral: 85.0
Speakers

Hosts

TonyChrisDave
Topics Discussed
post-apocalyptic worldbuilding95%weird west campaign setting92%resource management in dnd90%firearms and lethality88%class reimagining85%unarmored defense mechanics82%religion and ideology80%player agency and worldbuilding78%
People & Brands

Tony

person

32xPositive

Chris

person

30xPositive

Dave

person

28xPositive

Boomtown

other

24xPositive

3 Wise DMs

media

15xPositive

Trivium

organization

12xNegative

Gallo Springs

place

8xPositive

Call of Cthulhu

media

6xPositive

Tombstone

place

5xPositive

Lord of the Rings

media

4xPositive

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