ONESHOT | Ballad Hunters
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In this one-shot actual play of 'Ballad Hunters' by Tristan Zimmerman, a group of four amateur folklorists—Jean Ingram, a wealthy widow secretly funding revolutionary causes; Rosie Grace, a self-taught cowherder with prophetic intuition; Kempy K, a former criminal turned government agent; and Frederick Hobbs, a haunted veteran of the Peninsular War—investigate a supernatural ballad coming to life in 1813 Scotland. The group is drawn to the Bass Rock, where a folk song about Bonnie Prince Charlie’s flight after Culloden begins manifesting in reality. As the lyrics take hold, the lighthouse commissioners they meet begin transforming into islands, while a woman named Blanche Fleur, a Luddite who escaped hanging, hides in a cave, her body slowly becoming translucent and sprouting eyes. The party must navigate class tensions, moral dilemmas, and the ballad’s tragic narrative, ultimately deciding whether to disrupt the story or fulfill it. Through clever use of their compass verses, roleplaying, and a gumshoe-style investigative approach, they confront a monstrous version of Mrs. Masery—transformed by Jean’s compass into a demon—before using the ballad’s own imagery to create a happy ending: Blanche and Janet are restored and welcomed as noble ladies of the Bass Rock. The episode blends dark folklore, social commentary, and heartfelt character arcs, culminating in a triumphant, emotionally resonant resolution.
Use your compass verse creatively—once per session, it can manifest imagery from the ballad to aid your party.
Ballad Hunters rewards investigation and hypothesis confirmation over guessing; players can change the story by presenting compelling evidence.
Class dynamics are central: wealth derived from land is superior to wealth from trade, and the game critiques the gentry’s moral complacency.
The ballad’s tragedy can be subverted—but only by aligning with its metaphors, not by denying them.
Compass verses are not just tools—they’re narrative keys that reflect character identity and thematic depth.
…and 3 more takeaways available in PodZeus
Welcome to Ballad Hunters: Setting the Stage
“This is a game about the everyone else part of the spectrum across England and Scotland.”
Character Introductions and Compass Mechanics
“You can make your compass verse come to life again in the same session because it may come to pass that you've used your compass verse...”
The Bass Rock and the Lighthouse Commission
“The fact that these events are occurring is not a secret but neither is it common knowledge.”
The Ballad Revealed: 'Skyboat Song' and the Luddite Past
Captain Riggs sings the 'Skyboat Song,' the ballad that will come to life. The players analyze its lyrics, recognizing it as a lament for Bonnie Prince Charlie’s flight after Culloden. They realize the song is about loss, exile, and the collapse of a cause. The party learns that the Luddite risings of 1812–1813 were brutally suppressed, and Mrs. Masery is deeply invested in maintaining the status quo. The group begins to suspect that the ballad’s tragic ending—loss of identity, love, and home—may be unfolding in real time.
The Cave and the Woman Who Disappeared
“I found the Luddite who escaped the noose. She all that she is is treason and all that is treason shall be unmade.”
“And Janet and Blanche Floor kiss. And the barnacles fall from Blanche Floor's eyes.”
“I found the Luddite who escaped the noose. She all that she is is treason and all that is treason shall be unmade.”
“This is a game about the everyone else part of the spectrum across England and Scotland.”
Host
Guest
Ballad Hunters
media
Bass Rock
place
Frederick Hobbs
other
Jean Ingram
other
Kempy K
other
Rosie Grace
other
Skyboat Song
media
Mrs. Masery
other
Child Ballads
other
Blanche Fleur
other
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