Episode 567: One... billion... dollars!
The Massively OP Podcast returns from a holiday break with a fiery episode centered on the staggering $1 billion raised by Star Citizen—a milestone that underscores a systemic failure in the gaming industry's funding model. Host Bree delivers a scathing critique of the project's decade-long development, questioning how such a massive sum could be poured into a game still in alpha with no full launch in sight. She argues this isn't just a failure of execution but a symptom of a broken ecosystem where passion and hype override logic and accountability. Amid this critique, the episode pivots to more hopeful news: Guild Wars 1’s mobile launch and a cryptic teaser hinting at a potential new game or expansion, sparking speculation about a possible Guild Wars 3. The podcast also covers the shutdown of Closers Online, the controversial decision to put Destiny 2 in maintenance mode, and the long-awaited Steam Early Access launch of Camelot Unchained—another game with a troubled history. Despite the chaos, the hosts emphasize the resilience of older MMOs and the enduring appeal of deep, player-driven worlds, even as the industry grapples with inflated expectations and unsustainable development cycles.
Star Citizen has raised $1 billion in crowdfunding but remains in alpha with no full launch, highlighting a systemic failure in game development funding models.
Guild Wars 1 is launching a mobile version on June 24th, with a cryptic teaser suggesting either a major expansion or a new game in the franchise.
Destiny 2 has been officially placed in maintenance mode by Sony, cutting off development and disappointing loyal fans despite strong brand equity.
Closers Online will shut down on June 24th after six years of survival by its original developer, Natick Games, due to overwhelming competition from gacha and AI-driven games.
Camelot Unchained has finally launched on Steam Early Access after years of delays, but with a confusing NDA and no support for existing backers, raising doubts about its long-term viability.
…and 3 more takeaways available in PodZeus
Back from Holiday and 50th Birthday
Bree returns to the podcast after a two-week break, celebrating her 50th birthday with a surprise family prank involving shirts that declared her 'still cool'. She shares her excitement about finally getting a new gaming PC and monitor.
The State of Play: Games and Upgrades
Bree reflects on her recent gaming habits, including deep dives into Star Wars Galaxies and Lord of the Rings Online, and the joy of upgrading her hardware. She reveals she’s paused her WoW subscription to focus on ESO and Lotro.
Star Citizen’s $1 Billion Milestone
“It is 12 years past its launch window. That's where we are right now. That's the only reason I continue to work at Mass VOP until Star Citizen launches. I'm here.”
Destiny 2 in Maintenance Mode
“This is not a Bungie decision. This is a Sony decision. And Sony has not been, you know, it's Sony has been doing Bungie dirty for the last several years.”
Lord of the Rings Online: A New Main
Bree shares her excitement about reviving her love for Lotro on her new PC, including switching her main character to a Loremaster and progressing through the epic story at a rapid pace.
“But at the same time, we're sitting here thinking, look, if you built your game with AI because you don't know how to code, you also don't know how to fix it. You don't know how to troubleshoot it.”
“It is 12 years past its launch window. That's where we are right now. That's the only reason I continue to work at Mass VOP until Star Citizen launches. I'm here.”
“This is not a Bungie decision. This is a Sony decision. And Sony has not been, you know, it's Sony has been doing Bungie dirty for the last several years, which is one of the reasons I said I wasn't super surprised by this.”
Host
Guest
Star Citizen
media
Bree
person
Destiny 2
media
Camelot Unchained
media
Guild Wars 1
media
Lord of the Rings Online
media
Justin
person
Sony
organization
Closers Online
media
Throne and Liberty
media
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