Update 90 Preview: Duo Wave Defense, Mythic Battle Pass & Incursions Rage | Talking Trek

Talking Trek: Star Trek Fleet Command2h 40mApril 27, 2026

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AI-Generated Summary

Update 90’s Duo Wave Defense isn’t just a new mode—it’s a high-stakes, cooperative nightmare disguised as a strategic breakthrough, with broken mechanics and a convoluted currency loop that penalizes players for trying to progress. Despite the host’s scathing critique of persistent lag, inconsistent tooltips, and the Junker beam being useless against real threats like combat drones and Venari Raul, the mode’s core design—requiring two players to survive waves by killing repair drones for hypothermic immunity—shows promise. The real controversy lies in the Battle Pass overhaul: the removal of choice tokens isn’t a player-friendly tweak but a calculated move to prevent abuse in Alliance tournaments, a decision the host calls a 'middle finger' to the community. Yet, the $100 Mythic Pass may still be the smartest buy if it delivers exclusive officers like V'ger Ileah and Data, while the new 27-day cycle with a rentable build queue offers a lifeline for new players. Even the failed Incursions event—deemed 'pathetic' due to targeting delays and broken PvP—has a silver lining: the end of base raiding pressure, though the overall experience remains a technical disaster. The episode ends on a surprisingly positive note, revealing that Battle Pass rewards are now tiered by entry point—G6 gets V'ger Ileah and Sulu shards, G7 receives Data and Marla Dalen—without mid-arc progression affecting payouts.

Key Takeaways
1

Duo Wave Defense requires two players and features three hostile types: training drones (Junker-friendly), combat drones (hypothermic decay), and Venari Raul (shield drain + damage reduction)

2

The Junker beam only works against training drones—useless against combat drones and Venari Raul, making it a strategic liability

3

Players must kill one repair drone each to gain hypothermic stabilizer, but only two appear per match, creating a critical bottleneck

4

The new currency loop converts training merits to engineering credits, then to simulation codes—grinding is mandatory to unlock waves

5

The $100 Battle Pass likely offers the best value, including both $20 and $30 tracks plus the full premium pack

…and 3 more takeaways available in PodZeus

Chapters
1:00
2 min

ARC Wrap-Up: A 'Not Good' Arc

Tarpey delivers a blunt assessment of the previous arc, calling it a failure due to engineering issues, lag, broken officers, and poor event execution. He acknowledges the team's effort on the battle engine update but criticizes the lack of stability and communication.

3:00
2 min

Duo Wave Defense: The New Cooperative Mode

The podcast dives into the mechanics of Duo Wave Defense, a new 2-player cooperative mode with waves of Academy training drones, combat drones, and Venari Raul hostiles. The host explains the core loop, hostile abilities, and the importance of coordination.

5:00
2 min

Hostile Abilities and Strategic Challenges

Detailed breakdown of each hostile type: training drones (isolytic-only damage), combat drones (hypothermic decay), and Venari Raul (shield drain, damage reduction, and hyperthermic decay). The episode emphasizes the need for strategic planning and officer crewing.

7:00
2 min

The Critical Damage Problem

All hostiles have a 1,000% critical hit chance, 5,000% critical damage, and 5,000% critical damage floor. The host explains why standard mitigation isn't enough and introduces the new 'true critical mitigation' ability as a solution.

9:00
2 min

Currency Loop and Sourcing Confusion

The episode dissects the complex currency system: training merits → engineering credits → simulation codes → wave defense runs. Tarpey criticizes the intermediary step and the lack of clarity in the blog post.

High-Impact Quotes
Incursions need to go the way of the dinosaurs and not the cool ones in Jurassic Park.
DJ141:27
Viral: 88.0
hope. My hope is that the mythic track gives me more resources and materials because I would rather have that than the officer flash pass.
Ultimate DJs101:10
Viral: 78.0
Yeah, 1 ,000%. Do you want to play in the new art or do you want to do catch up stuff?
DJ150:30
Viral: 76.0
Speakers

Hosts

DJUltimate DJ Sam
Topics Discussed
duo wave defense95%mythic battle pass92%battle pass90%battle pass rewards90%hostile abilities88%choice tokens88%officer upgrades85%battle pass upgrade85%g6 vs g7 progression85%incursions event83%rentable build queue80%currency loop80%officer shards80%free-to-play progression78%mid-ops progression75%youtube shorts content70%
People & Brands

Star Trek Fleet Command

media

30xNeutral

DJ

person

22xNeutral

Duo Wave Defense

other

16xNeutral

Scopely

organization

16xNeutral

Alliance Tournaments

other

12xNeutral

Ultimate DJs

person

12xNeutral

Update 90

other

10xNeutral

G7

other

8xNeutral

G6

other

7xNeutral

Mythic Battle Pass

other

7xNeutral

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