This Father & Son Team Made A Game | Sundae Buoy

Tech Over Tea2h 1mApril 17, 2026

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AI-Generated Summary

In this heartfelt episode of 'Tech Over Tea,' host Brody Robertson sits down with Brad and his 11-year-old son Jalen from Sunday Boy Games, a father-son duo behind the narrative-driven 2D platformer 'The Unified.' The game, born from Jalen’s early coding talent at age four, showcases a deeply personal and collaborative creative process where Brad handles cinematography and direction, Jalen manages programming, and their wife Donna oversees business operations. The game features two distinct characters—Renzi with a heli-hover ability and Kinsei with a dash—whose mechanics evolve across dynamic worlds, offering tight platforming and emotional storytelling inspired by titles like Celeste and Super Meat Boy. The team emphasizes player agency, accessible difficulty, and the joy of making a game without commercial pressure, highlighting how constraints like a limited color palette and pixel art foster innovation. In a touching follow-up segment, Brody and his own son Jalen reflect on their journey creating 'Sundae Buoy' as a passion project, underscoring the importance of authenticity, parental support, and resisting the lure of monetizing nostalgia. They advocate for creating games for personal joy, not market trends, and view their process as both a bonding experience and a model of alternative success. The episode concludes with the team sharing their focus on community-building through social media, posting casual devlogs on Instagram, Twitter/X, and TikTok, while encouraging listeners to wishlist 'The Unified' on Steam and follow their journey. The conversation closes on a warm, affirming note, celebrating the intrinsic value of creative expression and genuine connection in indie development.

Key Takeaways
1

Family collaboration in game development fosters authentic creativity, emotional depth, and shared joy.

2

Creating games for personal passion—without commercial pressure—leads to greater authenticity and sustainability.

3

Limiting creative constraints (like art style or technical scope) can drive innovation and cohesion.

4

Player onboarding should trust the player’s ability to learn through experience, not over-explain mechanics.

5

Documenting the creative process through consistent, casual social media content builds community and transparency.

…and 2 more takeaways available in PodZeus

Chapters
0:00
20 min

The Family Game Dev Team

I've never had anyone on who is like doing a family project.

Highlight
20:00
30 min

From Concept to Character Switching

It opened up the level design options so significantly. Like, it just felt like a flow got going after that.

Highlight
50:00
40 min

Design Philosophy and Player Experience

Brad and Jalen discuss their design philosophy, emphasizing player agency, emotional storytelling, and tight platforming feel. They reflect on the importance of subtle mechanics like coyote time and input buffering, and how they balance challenge with fairness. The team shares insights from playing the game at Sage and the importance of new player perspectives.

1:30:00
10 min

The Joy of Making Without Pressure

If this doesn't do well then you've got to sell the house, right? Yeah, exactly. You can just have fun with it.

Highlight
1:43:58
1 min

The Freedom of No Pressure

If this doesn't do well then you've got to sell the house, right? Yeah, exactly. You can just have fun with it.

Highlight
High-Impact Quotes
If this doesn't do well then you've got to sell the house, right? Yeah, exactly. You can just have fun with it.
Brad104:45
Viral: 90.0
If he makes one game and that's it, so be it, you know? Might fund his like next VR console that he wants to get or the PlayStation six. I paid for this with the game that I made, whatever. That's awesome.
Guest (father)117:16
Viral: 85.0
I've never had anyone on who is like doing a family project.
Brody Robertson1:28
Viral: 85.0
Speakers

Host

Brody Robertson

Guests

BradJalen Robertson
Topics Discussed
family collaboration in game development90%passion projects90%Passion-Driven Projects90%passion projects vs commercial pressure88%parenting and creativity88%character switching mechanics85%game development mindset85%Indie Game Development85%Creative Community Building75%
People & Brands

The Unified

media

22xPositive

Brody Robertson

person

17xPositive

Brad

person

15xPositive

Jalen

person

14xPositive

Jalen Robertson

person

10xPositive

Sunday Boy Games

organization

10xPositive

Donna

person

8xPositive

Sundae Buoy

media

8xPositive

Sage

other

7xPositive

Celeste

media

6xPositive

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