Design Talk - Buried Giant with Cole Werhle

The Game Design Round Table51mApril 21, 2026

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AI-Generated Summary

In this episode of The Game Design Roundtable, host Dirk Niemeyer welcomes back game designer Cole Werhle to discuss his journey from working at Leader Games to co-founding Buried Giant Studios, a new tabletop game studio focused on long-term, community-driven design. Werhle reflects on his evolution from rapid game development cycles to a philosophy of 'fewer games, slower'—a model built on deep community engagement, sustainable creative infrastructure, and iterative design. He details how projects like Oath and ARCs were shaped by player feedback and digital testing, especially during the pandemic, which transformed how playtesting and community interaction occurred. The conversation explores the strategic and emotional challenges of maintaining creative integrity while serving a passionate audience, the importance of transparency, and the risks of chasing trends in a saturated market. Werhle also shares insights on the future of game design, emphasizing process over product, and the value of long-term investment in both people and projects. The episode closes with an exciting preview of upcoming projects, including expansions for Oath and ARCs, and a new heist-themed negotiation game in development.

Key Takeaways
1

Prioritize sustainable, long-term game design over rapid release cycles to build deeper community engagement.

2

Use digital tools and community feedback to iterate on designs, especially during remote development.

3

Treat your audience as co-creators—your game evolves through their stories and play experiences.

4

Build creative infrastructure (full-time staff, processes, transparency) to support ambitious, long-form games.

5

Be willing to pivot your vision based on real player data, even if it contradicts your original premise.

…and 3 more takeaways available in PodZeus

Chapters
0:00
2 min

Welcome Back & Patreon Call

Host Dirk Niemeyer welcomes listeners and introduces the episode with a brief call to support the podcast via Patreon, setting the stage for the conversation with Cole Werhle.

2:00
3 min

Cole Werhle’s Journey & Career Evolution

Werhle reflects on his time at Leader Games, the impact of Root and Oath, and the personal and professional growth that led to his decision to leave and form Buried Giant Studios.

5:00
5 min

The Philosophy of 'Fewer Games, Slower'

I'm really just trying to figure out ways to build a sustainable business around the idea that we should be making fewer games more slowly.

Highlight
10:00
5 min

Oath: Designing for Emergent Narrative & Memory

What if the game could remember how it was played? What if every end state of a game was also a valid start state?

Highlight
15:00
5 min

Pandemic-Driven Shifts in Playtesting & Community

We actually saw testers engage in games more deeply over the course of the design so that by the end of development, we had the most number of testers playing the most number of games.

Highlight
High-Impact Quotes
What if the game could remember how it was played? What if every end state of a game was also a valid start state?
Cole Werhle6:43
Viral: 90.0
I'm looking for the moment when you say something that is resonating with a doubt that I have. And so I'm looking for those resonances and where you find them, they're usually worth exploring.
Cole Werhle50:22
Viral: 88.0
I'm really just trying to figure out ways to build a sustainable business around the idea that we should be making fewer games more slowly.
Cole Werhle5:17
Viral: 85.0
Speakers

Hosts

Dirk NiemeyerDavid Heron

Guest

Cole Werhle
Topics Discussed
sustainable game design95%community-driven development90%long-term creative infrastructure88%digital playtesting and remote collaboration85%designer as facilitator vs. dictator82%legacy games vs. emergent narrative systems80%studio formation and equity structures75%transparency and storytelling in game design70%
People & Brands

Cole Werhle

person

120xPositive

Oath

media

55xPositive

Buried Giant Studios

organization

45xPositive

ARCs

media

40xPositive

Dirk Niemeyer

person

35xPositive

Root

media

35xPositive

Leader Games

organization

30xMixed

David Heron

person

10xNeutral

Twilight Imperium

media

5xNeutral

Pandemic Legacy

media

5xNeutral

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