How a professional voice actor built a hit indie game studio

The Business of Content with Simon Owens54mMarch 31, 2026

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AI-Generated Summary

In this episode of The Business of Content, Simon Owens interviews Robbie Damon, a prolific voice actor known for his work in anime, video games, and animation, who co-founded the indie game studio Sassy Chap Games. Damon shares his journey from a theater kid in the Midwest to a successful voice actor in Los Angeles, navigating the challenges of the 2007–2010 economic downturn and writer’s strikes. He discusses how fan conventions—attended 30 weekends a year—have become a major revenue stream and authentic connection point with audiences, far surpassing social media reach. The centerpiece of the conversation is Damon’s role in creating *Date Everything*, a quirky, viral indie dating sim that sold half a million copies in its first six weeks and became the fastest-selling dating sim of all time. The game’s success was driven not by traditional marketing, but by explosive user-generated content on TikTok and Instagram, fueled by a star-studded voice cast and a shareable, emotionally resonant concept. Damon emphasizes the importance of authenticity, revenue-sharing models with talent, and building IP across media—like manga and board games—while maintaining creative independence. The episode offers a masterclass in how modern creators can leverage passion, community, and direct-to-consumer models to build sustainable, artist-driven businesses. Key takeaways include: 1) Fan conventions are a powerful, underutilized revenue and relationship-building engine; 2) Viral success can come from authentic, shareable concepts, not just big marketing budgets; 3) Revenue-sharing models attract top-tier talent and foster loyalty; 4) Indie creators can maintain independence and scale by owning their IP and expanding across formats; and 5) Authenticity and trust within a creative team are the true foundations of long-term success. The overall tone is deeply positive and inspirational, celebrating the creative entrepreneur’s journey with a focus on passion, integrity, and innovation.

Key Takeaways
1

Fan conventions are a major, underappreciated revenue engine that offer direct, authentic audience connection.

2

Viral success in digital content often comes from user-generated content, not traditional advertising.

3

Revenue-sharing models attract and retain top-tier creative talent by aligning incentives.

4

Indie creators can scale sustainably by owning their IP and expanding across media formats.

5

Authenticity, trust, and passion within a creative team are the most powerful drivers of long-term success.

Chapters
0:00
2 min

The Ethics of Fan Interactions: When to Charge for Autographs

Simon Owens opens the episode with a provocative question about charging fans for autographs in public spaces, setting up a theme of authenticity and respect in creator-fan relationships. Robbie Damon responds with a firm 'no'—he never charges for in-person interactions outside of conventions—emphasizing the importance of genuine connection over transactional behavior.

2:00
8 min

From Theater Kid to Voice Actor: Building a 17-Year Career

Robbie Damon recounts his journey from a theater kid in the Midwest to a full-time voice actor in Los Angeles, detailing the challenges of the 2007–2010 economic downturn and writer’s strikes. He shares how persistence and a 'seven-year pact' with himself helped him break into the industry, eventually transitioning from on-camera roles to voiceover as his primary focus.

10:00
10 min

The Power of Fan Conventions: 30 Weekends a Year, Real Revenue

I don't know. I post selfies and pictures of my family and pictures on hikes, and you know, I'll occasionally like, you know, tease the fan base with stuff that I'm working on.

Highlight
20:00
10 min

The Birth of Sassy Chap Games: A Comedy-Driven Vision

Well, what about just date everything? It's just everything. It's the remote control. It's the TV. It's the air that we breathe.

Highlight
30:00
10 min

The Viral Launch of 'Date Everything': UGC as Marketing

We were doing across all platforms, user-generated, we were doing views in the billions in our first month.

Highlight
High-Impact Quotes
I have very little fear of failure as a leader of a company. Right? And yeah, because I love my people that I work with.
Robbie Damon54:03
Viral: 88.0
Well, what about just date everything? It's just everything. It's the remote control. It's the TV. It's the air that we breathe.
Robbie Damon38:19
Viral: 85.0
We shared a lot of the back end. I think at this point, we've given back roughly three quarters of a million dollars in RevShare.
Robbie Damon42:46
Viral: 80.0
Speakers

Host

Simon Owens

Guest

Robbie Damon
Topics Discussed
fan conventions as revenue engine95%user-generated content marketing90%revenue sharing in creative industries88%indie game development and IP ownership85%voice acting career evolution80%creator economy and authenticity75%cross-media IP expansion70%direct-to-consumer content distribution65%
People & Brands

Robbie Damon

person

120xPositive

Date Everything

product

60xPositive

Sassy Chap Games

organization

45xPositive

Simon Owens

person

30xPositive

Critical Role

organization

25xPositive

TikTok

other

22xPositive

Dropout

organization

20xPositive

Steam

other

15xNeutral

Ray Chase

person

15xPositive

Final Fantasy 15

product

12xPositive

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